Re-enter a world of sinister whimsy and oneiric eccentricity with Moon Wiring Club’s YDA of weirdness in Tantalising Mews, a conceptual double album that unfolds as part of snakes & ladders-like boardgame based on a dream by the artist involving decayed discount carpet shops and missed trains. Think ‘90s VHS boardgame Nightmare/Atmosfear, but based in a unchronic steampunk UK town populated by spectral chocolatiers and anthropomorphic apparitions.
The typically surreal sounds on the two discs are intended as a background musicke for the game, with 2hr 11mins of smeared ambient inference and twilight tones that directly correspond to the mysterious Mews of the title - “one of those streets or lanes that you pass every day… the architecture doesn’t quite fit in and it probably looks a bit too swanky for the postcode” - with track numberings designed as integral to the game, whilst also adding a lot of psychedelic complication.
Moon Wiring Club imagines the musicke as a sort of Eno-esque Music For Boardgames which underlines and enhances the gameplay, before subtly increasing the tension in line with the game’s own timeframe. While this has long been a central theme and structure to myriad computer games, it’s fairly safe to say that this is the first time a PS1 Playstation has been used to make the music for its archaic antecedent.
Over the 2CD’s 44 tracks, you’re in for a genuinely beguiling treat, something akin to being dropped off in Royston Vasey at midnight with a mission to find some fancy gateaux, and all the Spars are shut. What ensues is ultimately up to you, as the game may offer some clues, but it’s maybe best to just wander its foggy ginnels of Basic Channel pre-echoes and Philip Jeck-like airs without a map, and simply follow your nose where the vapours take ya....
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2CD housed in 6-panel slipcase with full colour fold-out insert. Recommended to buy both this CD and the vinyl for optimal confusion...!
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Re-enter a world of sinister whimsy and oneiric eccentricity with Moon Wiring Club’s YDA of weirdness in Tantalising Mews, a conceptual double album that unfolds as part of snakes & ladders-like boardgame based on a dream by the artist involving decayed discount carpet shops and missed trains. Think ‘90s VHS boardgame Nightmare/Atmosfear, but based in a unchronic steampunk UK town populated by spectral chocolatiers and anthropomorphic apparitions.
The typically surreal sounds on the two discs are intended as a background musicke for the game, with 2hr 11mins of smeared ambient inference and twilight tones that directly correspond to the mysterious Mews of the title - “one of those streets or lanes that you pass every day… the architecture doesn’t quite fit in and it probably looks a bit too swanky for the postcode” - with track numberings designed as integral to the game, whilst also adding a lot of psychedelic complication.
Moon Wiring Club imagines the musicke as a sort of Eno-esque Music For Boardgames which underlines and enhances the gameplay, before subtly increasing the tension in line with the game’s own timeframe. While this has long been a central theme and structure to myriad computer games, it’s fairly safe to say that this is the first time a PS1 Playstation has been used to make the music for its archaic antecedent.
Over the 2CD’s 44 tracks, you’re in for a genuinely beguiling treat, something akin to being dropped off in Royston Vasey at midnight with a mission to find some fancy gateaux, and all the Spars are shut. What ensues is ultimately up to you, as the game may offer some clues, but it’s maybe best to just wander its foggy ginnels of Basic Channel pre-echoes and Philip Jeck-like airs without a map, and simply follow your nose where the vapours take ya....