Moody Mexicans Luis Flores and Moe Espinosa, aka Drumcell, double down on their pessimistic vision of industrial-strength noise with precision-tooled impact in lurching designs for Raster.
Clad in artwork by the late, great Juan Mendez, ‘Desire and Discontent’ trades in a muscular, brusque definition of cyber-industrial heft that feels like the score to a Hollywood sci-fi. Rising up with the voluminous might and drama of of ‘The Difference between Objects’, they hold a line between slow-slugging cybergothic grind in ‘Four Questions’and disrupted pulses of ‘Uncanny’, to steely darkroom pressure in ‘How to Kill Symbols’, and a Kangding Ray-esque technoid maelstrom, \Apprehension Engine’, with a fittingly tense and seething closing sequence ‘Celebrate Me!’ to expend any remaining energies and set up the next title in their franchise.
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Moody Mexicans Luis Flores and Moe Espinosa, aka Drumcell, double down on their pessimistic vision of industrial-strength noise with precision-tooled impact in lurching designs for Raster.
Clad in artwork by the late, great Juan Mendez, ‘Desire and Discontent’ trades in a muscular, brusque definition of cyber-industrial heft that feels like the score to a Hollywood sci-fi. Rising up with the voluminous might and drama of of ‘The Difference between Objects’, they hold a line between slow-slugging cybergothic grind in ‘Four Questions’and disrupted pulses of ‘Uncanny’, to steely darkroom pressure in ‘How to Kill Symbols’, and a Kangding Ray-esque technoid maelstrom, \Apprehension Engine’, with a fittingly tense and seething closing sequence ‘Celebrate Me!’ to expend any remaining energies and set up the next title in their franchise.
Moody Mexicans Luis Flores and Moe Espinosa, aka Drumcell, double down on their pessimistic vision of industrial-strength noise with precision-tooled impact in lurching designs for Raster.
Clad in artwork by the late, great Juan Mendez, ‘Desire and Discontent’ trades in a muscular, brusque definition of cyber-industrial heft that feels like the score to a Hollywood sci-fi. Rising up with the voluminous might and drama of of ‘The Difference between Objects’, they hold a line between slow-slugging cybergothic grind in ‘Four Questions’and disrupted pulses of ‘Uncanny’, to steely darkroom pressure in ‘How to Kill Symbols’, and a Kangding Ray-esque technoid maelstrom, \Apprehension Engine’, with a fittingly tense and seething closing sequence ‘Celebrate Me!’ to expend any remaining energies and set up the next title in their franchise.
Moody Mexicans Luis Flores and Moe Espinosa, aka Drumcell, double down on their pessimistic vision of industrial-strength noise with precision-tooled impact in lurching designs for Raster.
Clad in artwork by the late, great Juan Mendez, ‘Desire and Discontent’ trades in a muscular, brusque definition of cyber-industrial heft that feels like the score to a Hollywood sci-fi. Rising up with the voluminous might and drama of of ‘The Difference between Objects’, they hold a line between slow-slugging cybergothic grind in ‘Four Questions’and disrupted pulses of ‘Uncanny’, to steely darkroom pressure in ‘How to Kill Symbols’, and a Kangding Ray-esque technoid maelstrom, \Apprehension Engine’, with a fittingly tense and seething closing sequence ‘Celebrate Me!’ to expend any remaining energies and set up the next title in their franchise.
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Moody Mexicans Luis Flores and Moe Espinosa, aka Drumcell, double down on their pessimistic vision of industrial-strength noise with precision-tooled impact in lurching designs for Raster.
Clad in artwork by the late, great Juan Mendez, ‘Desire and Discontent’ trades in a muscular, brusque definition of cyber-industrial heft that feels like the score to a Hollywood sci-fi. Rising up with the voluminous might and drama of of ‘The Difference between Objects’, they hold a line between slow-slugging cybergothic grind in ‘Four Questions’and disrupted pulses of ‘Uncanny’, to steely darkroom pressure in ‘How to Kill Symbols’, and a Kangding Ray-esque technoid maelstrom, \Apprehension Engine’, with a fittingly tense and seething closing sequence ‘Celebrate Me!’ to expend any remaining energies and set up the next title in their franchise.