Redshape presents his 3rd and most-rounded dedication to ‘90s dance music with ‘A Sole Game’ for Modeselektor’s Monkeytown Records. In a finely honed style he worked towards since 2006, Berlin’s Sebastian Kramer a.k.a. Redshape draws from classic Detroit house, UK rave and AI, Frankfurt techno, and the endless party spirit of his home city, to render a definitive, darkly-toned self-portrait sounding every bit as synthetic, romantic and classic as the CD’s cover art looks.
“In typical Redshape style, the eight tracks of A Sole Game take you on a journey through nighttime worlds and dusky industrial landscapes haunted by howls and other strange voices. It’s obvious that one of the most important goals was to craft a perfectly seamless whole of an electronic album that works without interludes or what others would consider “album material”. Each track is a universe of its own and ready to be played in a club. A limited amount of instruments made it possible for the songs to sound quite homogenous despite being constructed very diversely. Most of the melodic structures stem from a Prophet 12 synth, most of the drums from the duo of 808 and 909, providing a warm and analogue sound.
This kind of traditionalist techno setup allowed for a fast and immediate workflow while recording the foundations of each track. Later on, Kramer took these recordings and elaborately arranged and processed them, trying to maintain the sometimes naive and pure emotions of the initial recordings and establish an organic feel. By fusing this proper songwriter approach with the codes of techno, Redshape takes a big step forward in his musical evolution.”
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Redshape presents his 3rd and most-rounded dedication to ‘90s dance music with ‘A Sole Game’ for Modeselektor’s Monkeytown Records. In a finely honed style he worked towards since 2006, Berlin’s Sebastian Kramer a.k.a. Redshape draws from classic Detroit house, UK rave and AI, Frankfurt techno, and the endless party spirit of his home city, to render a definitive, darkly-toned self-portrait sounding every bit as synthetic, romantic and classic as the CD’s cover art looks.
“In typical Redshape style, the eight tracks of A Sole Game take you on a journey through nighttime worlds and dusky industrial landscapes haunted by howls and other strange voices. It’s obvious that one of the most important goals was to craft a perfectly seamless whole of an electronic album that works without interludes or what others would consider “album material”. Each track is a universe of its own and ready to be played in a club. A limited amount of instruments made it possible for the songs to sound quite homogenous despite being constructed very diversely. Most of the melodic structures stem from a Prophet 12 synth, most of the drums from the duo of 808 and 909, providing a warm and analogue sound.
This kind of traditionalist techno setup allowed for a fast and immediate workflow while recording the foundations of each track. Later on, Kramer took these recordings and elaborately arranged and processed them, trying to maintain the sometimes naive and pure emotions of the initial recordings and establish an organic feel. By fusing this proper songwriter approach with the codes of techno, Redshape takes a big step forward in his musical evolution.”
Redshape presents his 3rd and most-rounded dedication to ‘90s dance music with ‘A Sole Game’ for Modeselektor’s Monkeytown Records. In a finely honed style he worked towards since 2006, Berlin’s Sebastian Kramer a.k.a. Redshape draws from classic Detroit house, UK rave and AI, Frankfurt techno, and the endless party spirit of his home city, to render a definitive, darkly-toned self-portrait sounding every bit as synthetic, romantic and classic as the CD’s cover art looks.
“In typical Redshape style, the eight tracks of A Sole Game take you on a journey through nighttime worlds and dusky industrial landscapes haunted by howls and other strange voices. It’s obvious that one of the most important goals was to craft a perfectly seamless whole of an electronic album that works without interludes or what others would consider “album material”. Each track is a universe of its own and ready to be played in a club. A limited amount of instruments made it possible for the songs to sound quite homogenous despite being constructed very diversely. Most of the melodic structures stem from a Prophet 12 synth, most of the drums from the duo of 808 and 909, providing a warm and analogue sound.
This kind of traditionalist techno setup allowed for a fast and immediate workflow while recording the foundations of each track. Later on, Kramer took these recordings and elaborately arranged and processed them, trying to maintain the sometimes naive and pure emotions of the initial recordings and establish an organic feel. By fusing this proper songwriter approach with the codes of techno, Redshape takes a big step forward in his musical evolution.”
Redshape presents his 3rd and most-rounded dedication to ‘90s dance music with ‘A Sole Game’ for Modeselektor’s Monkeytown Records. In a finely honed style he worked towards since 2006, Berlin’s Sebastian Kramer a.k.a. Redshape draws from classic Detroit house, UK rave and AI, Frankfurt techno, and the endless party spirit of his home city, to render a definitive, darkly-toned self-portrait sounding every bit as synthetic, romantic and classic as the CD’s cover art looks.
“In typical Redshape style, the eight tracks of A Sole Game take you on a journey through nighttime worlds and dusky industrial landscapes haunted by howls and other strange voices. It’s obvious that one of the most important goals was to craft a perfectly seamless whole of an electronic album that works without interludes or what others would consider “album material”. Each track is a universe of its own and ready to be played in a club. A limited amount of instruments made it possible for the songs to sound quite homogenous despite being constructed very diversely. Most of the melodic structures stem from a Prophet 12 synth, most of the drums from the duo of 808 and 909, providing a warm and analogue sound.
This kind of traditionalist techno setup allowed for a fast and immediate workflow while recording the foundations of each track. Later on, Kramer took these recordings and elaborately arranged and processed them, trying to maintain the sometimes naive and pure emotions of the initial recordings and establish an organic feel. By fusing this proper songwriter approach with the codes of techno, Redshape takes a big step forward in his musical evolution.”
Gatefold 2LP.
Out of Stock
Redshape presents his 3rd and most-rounded dedication to ‘90s dance music with ‘A Sole Game’ for Modeselektor’s Monkeytown Records. In a finely honed style he worked towards since 2006, Berlin’s Sebastian Kramer a.k.a. Redshape draws from classic Detroit house, UK rave and AI, Frankfurt techno, and the endless party spirit of his home city, to render a definitive, darkly-toned self-portrait sounding every bit as synthetic, romantic and classic as the CD’s cover art looks.
“In typical Redshape style, the eight tracks of A Sole Game take you on a journey through nighttime worlds and dusky industrial landscapes haunted by howls and other strange voices. It’s obvious that one of the most important goals was to craft a perfectly seamless whole of an electronic album that works without interludes or what others would consider “album material”. Each track is a universe of its own and ready to be played in a club. A limited amount of instruments made it possible for the songs to sound quite homogenous despite being constructed very diversely. Most of the melodic structures stem from a Prophet 12 synth, most of the drums from the duo of 808 and 909, providing a warm and analogue sound.
This kind of traditionalist techno setup allowed for a fast and immediate workflow while recording the foundations of each track. Later on, Kramer took these recordings and elaborately arranged and processed them, trying to maintain the sometimes naive and pure emotions of the initial recordings and establish an organic feel. By fusing this proper songwriter approach with the codes of techno, Redshape takes a big step forward in his musical evolution.”
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Redshape presents his 3rd and most-rounded dedication to ‘90s dance music with ‘A Sole Game’ for Modeselektor’s Monkeytown Records. In a finely honed style he worked towards since 2006, Berlin’s Sebastian Kramer a.k.a. Redshape draws from classic Detroit house, UK rave and AI, Frankfurt techno, and the endless party spirit of his home city, to render a definitive, darkly-toned self-portrait sounding every bit as synthetic, romantic and classic as the CD’s cover art looks.
“In typical Redshape style, the eight tracks of A Sole Game take you on a journey through nighttime worlds and dusky industrial landscapes haunted by howls and other strange voices. It’s obvious that one of the most important goals was to craft a perfectly seamless whole of an electronic album that works without interludes or what others would consider “album material”. Each track is a universe of its own and ready to be played in a club. A limited amount of instruments made it possible for the songs to sound quite homogenous despite being constructed very diversely. Most of the melodic structures stem from a Prophet 12 synth, most of the drums from the duo of 808 and 909, providing a warm and analogue sound.
This kind of traditionalist techno setup allowed for a fast and immediate workflow while recording the foundations of each track. Later on, Kramer took these recordings and elaborately arranged and processed them, trying to maintain the sometimes naive and pure emotions of the initial recordings and establish an organic feel. By fusing this proper songwriter approach with the codes of techno, Redshape takes a big step forward in his musical evolution.”